New Character!
Boxboy has been upgraded with a skeletal animation and physics system that make him squishier and bouncier than before. It’s breaking news!
Using this new technique I can also attach little physics bits to him as decorations, like a tail or feelers or balloons, and I can also create some nifty animations such as a victory dance or taunts.
Are there any other changes you think I should make while I’m at it? And any ideas for addons and enhancements?
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November 13, 2009 at 1:53 pm
Cool, i liked how you made it more bouncy. How about a mouth too? That could change to show various moods, like happy, sad etc. Different moods could be triggered in different situations, like passing a level, get hit by objects, collecting bubbles and stuff like these.
Oh, and a nice scoreboard you got there! Interesting…
November 14, 2009 at 9:51 am
I thought of a mouth, but facial expressions for getting hit by an object and collecting crystals is a good idea!
My first thought for collecting crystals was the Heavy from Team Fortress’s grin!
November 22, 2009 at 9:51 pm
Haha yeah, TF2 has some very “classic” facial expressions!
November 13, 2009 at 2:44 pm
Looks nice
November 13, 2009 at 6:35 pm
Cool Boxboy! I Interestingly, what clothes will be for him?I can make clothes yourself?And when you’ll need to choose? Prior to the game or during the game?I have an ideas, but I do not know that there are already in the game
.
1)The game have a “camera”?
2)”damaging material”
3)”disappearing material”
4)how to connect the material and the image?[img]http://mediapix.ru/pics/d312070c244406256ff384537a68615e.png[/img]
November 14, 2009 at 10:10 am
There will definitly be clothes and other items to attatch to Boxboy, but I can’t tell you any more just yet.
1)
The level-editor doesn’t have camera control tools yet, but I plan to add them soon. It will be invaluable in creating intense levels, especially for the story mode!
2 – 3)
The game does not have material that can be damaged or destroyed, but it is planned for the future, along with dissolvable material!
4)
I noticed that you drew the “new” boxboy, thanks!
And yes, I have stickers that you connect to objects, just like in your picture
November 15, 2009 at 2:58 pm
I have a request. Make a “configuration management” and management gamepad.
P.S:Can you released an alpha version of the game + editor?
November 15, 2009 at 7:52 pm
Needs more suit.
:\
November 22, 2009 at 3:51 pm
Hello, dear creators Boxycraft
I have a few questions about them:
I have no idea of creating the game
With what you’ve done this game
you have to make yourself a program?
November 26, 2009 at 5:36 pm
From what I understand:
You are asking the creator (only one) how to make a game? “I have no idea of creating the game” This means I think that you have no idea how to create a game?
“with what you’ve done this game you have to make yourself a program?” I would think this means that you are asking to make a game you need to make a program?
The answer would be yes and no, a traditional game is created by code, this code would follow the laws written into it, then you draw/model object for the code to use to make it a game, you then can write programs for level creation and other things, the basics of a game however, are code. By chance would your native language not be english?
March 20, 2010 at 9:23 pm
You can make so the new boys can make a spray just like in Steam games