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	<title>Boxycraft</title>
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	<link>http://boxycraft.wordpress.com</link>
	<description>a game by Robert Dodd</description>
	<lastBuildDate>Wed, 12 Oct 2011 06:24:46 +0000</lastBuildDate>
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		<title>Boxycraft</title>
		<link>http://boxycraft.wordpress.com</link>
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		<item>
		<title>New website and PRE-ORDERS!</title>
		<link>http://boxycraft.wordpress.com/2010/03/24/new-website-and-pre-orders/</link>
		<comments>http://boxycraft.wordpress.com/2010/03/24/new-website-and-pre-orders/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 21:21:36 +0000</pubDate>
		<dc:creator>boxycraft</dc:creator>
				<category><![CDATA[Boxycraft]]></category>
		<category><![CDATA[Level Editor]]></category>

		<guid isPermaLink="false">http://boxycraft.wordpress.com/?p=830</guid>
		<description><![CDATA[The new website is up, and preorders are good to go! Visit http://www.boxycraft.com for more! Be sure to click the links on the top of the page to share it on facebook and twitter! Just so you know, preordering the game gives you instant access to the level editor, so get it now! You also [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=boxycraft.wordpress.com&amp;blog=7186324&amp;post=830&amp;subd=boxycraft&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The new website is up, and preorders are good to go! Visit <a href="http://www.boxycraft.com"><strong>http://www.boxycraft.com</strong></a> for more!</p>
<p><a href="http://www.boxycraft.com"><img class="aligncenter size-full wp-image-847" title="boxycraft2thumb2" src="http://boxycraft.files.wordpress.com/2010/03/boxycraft2thumb2.png?w=450&#038;h=219" alt="" width="450" height="219" /></a></p>
<p>Be sure to click the links on the top of the page to share it on facebook and twitter!</p>
<p>Just so you know, preordering the game gives you instant access to the level editor, so get it now!</p>
<p style="text-align:center;"><a href="http://www.boxycraft.com/cart/add/e-p24_q1-iboxycraft2?destination=cart/checkout"><img class="aligncenter" title="Preorder Boxycraft 2!" src="http://www.boxycraft.com/sites/default/files/boxycraft2/bc2paypalbuynow.png" alt="" width="169" height="93" /></a></p>
<p>You also save on the final price, get access to the secret Boxycraft 2 forums and get to beta test all versions until the game is released!</p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">boxycraft</media:title>
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			<media:title type="html">boxycraft2thumb2</media:title>
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			<media:title type="html">Preorder Boxycraft 2!</media:title>
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	</item>
		<item>
		<title>Editor Update: Docked Windows</title>
		<link>http://boxycraft.wordpress.com/2010/03/13/editor-update-docked-windows/</link>
		<comments>http://boxycraft.wordpress.com/2010/03/13/editor-update-docked-windows/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 10:28:23 +0000</pubDate>
		<dc:creator>boxycraft</dc:creator>
				<category><![CDATA[Level Editor]]></category>

		<guid isPermaLink="false">http://boxycraft.wordpress.com/?p=810</guid>
		<description><![CDATA[I&#8217;ve been meaning to do away with floating toolbars for some time now, as they&#8217;re messy and get in the way, but there&#8217;s always seemed to be something more urgent getting in the way. Finally though, I got inspired by this post and thanks to my work on dynamic property forms, it took no time [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=boxycraft.wordpress.com&amp;blog=7186324&amp;post=810&amp;subd=boxycraft&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been meaning to do away with floating toolbars for some time now, as they&#8217;re messy and get in the way, but there&#8217;s always seemed to be something more urgent getting in the way.</p>
<p>Finally though, I got inspired by <a href="http://amazingretardo.simiansoftwerks.com/2010/03/10/taking-a-break-from-game-programming/">this post</a> and thanks to my work on dynamic property forms, it took no time at all to get it working!</p>
<p><a href="http://boxycraft.files.wordpress.com/2010/03/editor_15_21.png"><img class="aligncenter size-full wp-image-816" title="docked toolbars" src="http://boxycraft.files.wordpress.com/2010/03/editor_15_21.png?w=450&#038;h=242" alt="" width="450" height="242" /></a></p>
<p>I will be completely doing away with the WinForms UI over time and using my own custom built one, but in the meantime small easy changes like this are still worth it.</p>
<p>Its a big change moving UI&#8217;s, especially when you&#8217;ve built yourself into a certain one, but when you see how good they look in games like <a href="http://blog.wolfire.com/2009/09/resolution-independent-ui/">Overgrowth</a> you can see why they&#8217;re worth it!</p>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">boxycraft</media:title>
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			<media:title type="html">docked toolbars</media:title>
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	</item>
		<item>
		<title>Editor update: Dynamic Properties</title>
		<link>http://boxycraft.wordpress.com/2010/03/08/editor-update-dynamic-properties/</link>
		<comments>http://boxycraft.wordpress.com/2010/03/08/editor-update-dynamic-properties/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 01:42:23 +0000</pubDate>
		<dc:creator>boxycraft</dc:creator>
				<category><![CDATA[Boxycraft]]></category>
		<category><![CDATA[Level Editor]]></category>

		<guid isPermaLink="false">http://boxycraft.wordpress.com/?p=760</guid>
		<description><![CDATA[Sorry for the long time since the last post! I&#8217;ve been really busy! A quick update: I&#8217;ve just finished a dynamic property system for the editor, which allows you to expose properties from your Lua objects that can be changed in the editor. Previously I had a separate property form for each object and tool, but creating [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=boxycraft.wordpress.com&amp;blog=7186324&amp;post=760&amp;subd=boxycraft&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://boxycraft.files.wordpress.com/2010/03/editor-13.png"></a>Sorry for the long time since the last post! I&#8217;ve been really busy!</p>
<p>A quick update: I&#8217;ve just finished a dynamic property system for the editor, which allows you to expose properties from your Lua objects that can be changed in the editor.</p>
<p style="text-align:center;"><a href="http://boxycraft.files.wordpress.com/2010/03/editor-13-2.png"><img class="aligncenter size-full wp-image-800" title="editor_properties" src="http://boxycraft.files.wordpress.com/2010/03/editor-13-2.png?w=450&#038;h=242" alt="editor_properties" width="450" height="242" /></a></p>
<p style="text-align:left;">Previously I had a separate property form for each object and tool, but creating the forms at runtime is much cleaner and makes it easier to add new objects. It is also a big step towards implementing the custom UI that I am working on.</p>
<p>On a related subject I have done the a similar thing with the <a href="http://en.wikipedia.org/wiki/Serialization">serialization</a> of objects. By exposing the important properties of Lua objects though a simple function, they can be saved along with the rest of the level.</p>
<pre style="border:solid 1px #dadada;background:#f0f0f0;margin:10px;padding:10px;">--
-- Returns a table contining the properties that should
-- be serialized
--
function Light:Serialize()
	local t = {}
	t.ConnectedObject = self.ConnectedObject
	t.Scale = self.Scale
	t.Color = self.Color
	return t
end</pre>
<p>Above is an example from a light object which is created in Lua. When the level is saved, the &#8220;Light:Serialize&#8221; function is called, and the <a href="http://lua-users.org/wiki/TablesTutorial">table</a> which is returned is saved along with the other objects.</p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">boxycraft</media:title>
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			<media:title type="html">editor_properties</media:title>
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	</item>
		<item>
		<title>LuaInterface vs Tao.Lua</title>
		<link>http://boxycraft.wordpress.com/2010/01/23/luainterface-vs-tao-lua/</link>
		<comments>http://boxycraft.wordpress.com/2010/01/23/luainterface-vs-tao-lua/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 07:23:37 +0000</pubDate>
		<dc:creator>boxycraft</dc:creator>
				<category><![CDATA[Boxycraft]]></category>
		<category><![CDATA[Level Editor]]></category>

		<guid isPermaLink="false">http://boxycraft.wordpress.com/?p=723</guid>
		<description><![CDATA[Last time I mentioned that I was going to try out the Tao.Lua bindings and see how much faster they perform than LuaInterface. LuaInterface is really simple to use, and provides a full interface between your code and Lua without any need for wrappers. The downside is that invoking .Net methods is really slow. For every 10 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=boxycraft.wordpress.com&amp;blog=7186324&amp;post=723&amp;subd=boxycraft&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Last time I mentioned that I was going to try out the<a href="http://www.taoframework.com/project/lua"> Tao.Lua</a> bindings and see how much faster they perform than <a href="http://code.google.com/p/luainterface/">LuaInterface</a>.</p>
<p><img class="aligncenter size-full wp-image-749" title="picture_2" src="http://boxycraft.files.wordpress.com/2010/01/picture_2.png?w=450&#038;h=337" alt="" width="450" height="337" /></p>
<p>LuaInterface is really simple to use, and provides a full interface between your code and Lua without any need for wrappers. The downside is that invoking .Net methods is really slow. For every 10 of those flowers you can see in my <a href="http://boxycraft.wordpress.com/2010/01/01/new-scripting-objects/">last video</a>, the framerate drops by 100!</p>
<p>My other option is to use pure Lua bindings, such as provided by the <a href="http://www.taoframework.com/">TaoFramework</a>. I will have to write up wrappers for all the objects I wish to expose, but it will mean you will need hundreds of flowers before you notice a frame drop!</p>
<p>Managed <a href="http://luaplus.org/tiki-index.php?page=HomePage">LuaPlus</a> may help with the wrapping, but I am definitely moving to pure Lua bindings. I have started working on the changes already!</p>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">boxycraft</media:title>
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		<title>New Scripting Objects</title>
		<link>http://boxycraft.wordpress.com/2010/01/01/new-scripting-objects/</link>
		<comments>http://boxycraft.wordpress.com/2010/01/01/new-scripting-objects/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 13:29:56 +0000</pubDate>
		<dc:creator>boxycraft</dc:creator>
				<category><![CDATA[Level Editor]]></category>

		<guid isPermaLink="false">http://boxycraft.wordpress.com/?p=627</guid>
		<description><![CDATA[Happy New Year to everyone! I&#8217;ve been working hard implementing the scripting into the game engine, and have managed to put together some new backgrounds, new objects, a costume and some facial expressions for Boxboy! The facial expressions might be difficult to see with Boxboys false beard in the way, so watch the video in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=boxycraft.wordpress.com&amp;blog=7186324&amp;post=627&amp;subd=boxycraft&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Happy New Year to everyone!</p>
<p>I&#8217;ve been working hard implementing the scripting into the game engine, and have managed to put together some new backgrounds, new objects, a costume and some facial expressions for Boxboy!</p>
<p style="text-align:center;"><span style="text-align:center; display: block;"><a href="http://boxycraft.wordpress.com/2010/01/01/new-scripting-objects/"><img src="http://img.youtube.com/vi/ol4MYz7dthc/2.jpg" alt="" /></a></span></p>
<p>The facial expressions might be difficult to see with Boxboys false beard in the way, so <a href="http://www.youtube.com/watch?v=ol4MYz7dthc&amp;hd=1">watch the video in HD</a>!</p>
<p>At the moment I am using <a href="http://luaforge.net/projects/luainterface/">LuaInterface</a> to interface Lua with the CLR, but I will also be trying out the <a href="http://www.taoframework.com/project/lua">Tao.Lua</a> bindings to see how much faster they perform. <a href="http://www.ppl-pilot.com/KopiLua/">Kopi Lua</a> is another interesting project, it is a direct port of Lua to C#, but it is still very early on in development and hasn&#8217;t been optimised yet.  Do you have any experience using Lua with .Net languages?</p>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">boxycraft</media:title>
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		<item>
		<title>Boxycraft 2 &#8211; Plans</title>
		<link>http://boxycraft.wordpress.com/2009/12/19/boxycraft-2-plans/</link>
		<comments>http://boxycraft.wordpress.com/2009/12/19/boxycraft-2-plans/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 22:59:56 +0000</pubDate>
		<dc:creator>boxycraft</dc:creator>
				<category><![CDATA[Boxycraft]]></category>
		<category><![CDATA[Level Editor]]></category>

		<guid isPermaLink="false">http://boxycraft.wordpress.com/?p=623</guid>
		<description><![CDATA[I have been adding to and refining features in Boxycraft almost non stop since the original version. However, I&#8217;ve decided it&#8217;s time to declare a few &#8220;certainties&#8221; that will definitely be in the final release. Here they are: List &#8211; New things in Boxycraft 2 Level Editor Moddable with Lua Customizable characters with costumes and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=boxycraft.wordpress.com&amp;blog=7186324&amp;post=623&amp;subd=boxycraft&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://boxycraft.files.wordpress.com/2009/12/cardsboard_box_peek2.png"><img class="aligncenter size-full wp-image-664" style="margin-bottom:-50px;" title="cardsboard_box_peek" src="http://boxycraft.files.wordpress.com/2009/12/cardsboard_box_peek2.png?w=270&#038;h=276" alt="" width="270" height="276" /></a></p>
<p>I have been adding to and refining features in Boxycraft almost non stop since the original version. However, I&#8217;ve decided it&#8217;s time to declare a few &#8220;certainties&#8221; that will definitely be in the final release. Here they are:</p>
<h2>List &#8211; New things in Boxycraft 2</h2>
<ul>
<li>Level Editor</li>
<li>Moddable with Lua</li>
<li>Customizable characters with costumes and attachments</li>
<li>Community website to share levels and mods</li>
<li>New gameplay modes</li>
<li>Multiplayer - Online, local and hotseat</li>
<li>Tons of new items</li>
<li>Better art, graphics and sound</li>
<li>Continuous support, development and updates</li>
</ul>
<p>To reach these goals and make Boxycraft into a really awesome game I am going to need better art, graphics and sound, not to mention maintaining the website, and I can&#8217;t do all this myself. It was a big, difficult decision to make, but I have decided that I am going <strong>to sell Boxycraft 2!</strong></p>
<p>If you don&#8217;t know what Boxycraft is about, then <a href="http://boxycraft.wordpress.com/game/">download the original version</a> and try it out. Boxycraft has come a long way since then and is continually improving, so times how good that was by a million and you will get Boxycraft 2!</p>
<p>I don&#8217;t yet have a release date, but as soon as I can I will release the game for preorder, along with the Beta and the Level Editor. In the meantime I will continue working on the game and keeping you up to date on my progress!</p>
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		<slash:comments>13</slash:comments>
	
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			<media:title type="html">boxycraft</media:title>
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		<title>News (Lua Support!)</title>
		<link>http://boxycraft.wordpress.com/2009/12/17/news-lua-support/</link>
		<comments>http://boxycraft.wordpress.com/2009/12/17/news-lua-support/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 09:14:36 +0000</pubDate>
		<dc:creator>boxycraft</dc:creator>
				<category><![CDATA[Boxycraft]]></category>
		<category><![CDATA[Level Editor]]></category>

		<guid isPermaLink="false">http://boxycraft.wordpress.com/?p=600</guid>
		<description><![CDATA[Sorry for the lack of posts recently, I&#8217;ve been hard at work on a new website for Boxycraft. You can&#8217;t see it just yet, but know that it&#8217;s gonna be awesome! Lua In other news I&#8217;m implementing Lua support into the game. I&#8217;m starting small with just backgrounds and simple decorations(waving plants, player decorations etc), [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=boxycraft.wordpress.com&amp;blog=7186324&amp;post=600&amp;subd=boxycraft&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="font-weight:normal;font-size:13px;"><a href="http://boxycraft.files.wordpress.com/2009/12/stickered_box_pose.png"><img class="aligncenter size-full wp-image-613" title="stickered_box_pose" src="http://boxycraft.files.wordpress.com/2009/12/stickered_box_pose.png?w=378&#038;h=263" alt="" width="378" height="263" /></a></span></p>
<p><span style="font-weight:normal;font-size:13px;">Sorry for the lack of posts recently, I&#8217;ve been hard at work on a new website for Boxycraft. You can&#8217;t see it just yet, but know that it&#8217;s gonna be awesome! </span></p>
<h3>Lua</h3>
<p>In other news I&#8217;m implementing <a href="http://www.lua.org/">Lu</a>a support into the game. I&#8217;m starting small with just backgrounds and simple decorations(waving plants, player decorations etc), but I plan to move to customizing in-game objects and creating your own items, attachments and effects.</p>
<p style="text-align:center;"><a href="http://www.lua.org/"><img class="size-full wp-image-602 aligncenter" title="lua-logo" src="http://boxycraft.files.wordpress.com/2009/12/lua-logo.gif?w=128&#038;h=128" alt="" width="128" height="128" /></a></p>
<p><a href="http://www.datarealms.com/games.php">Cortex Command</a> from <a href="http://www.datarealms.com/">Data Realms</a> is a great game that uses Lua scripting very well. Almost every item in the game can be customized or created, from the AI to the characters and weapons, and you can quickly and easily create your own unique items and mods.</p>
<p>Stay tuned, and I&#8217;ll have some results pretty soon!</p>
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		<slash:comments>5</slash:comments>
	
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			<media:title type="html">boxycraft</media:title>
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		<title>Innocent Sheep Slaughter Factory</title>
		<link>http://boxycraft.wordpress.com/2009/12/06/innocent-sheep-slaughter-factory/</link>
		<comments>http://boxycraft.wordpress.com/2009/12/06/innocent-sheep-slaughter-factory/#comments</comments>
		<pubDate>Sun, 06 Dec 2009 11:15:19 +0000</pubDate>
		<dc:creator>boxycraft</dc:creator>
				<category><![CDATA[Boxycraft]]></category>
		<category><![CDATA[Level Editor]]></category>

		<guid isPermaLink="false">http://boxycraft.wordpress.com/?p=563</guid>
		<description><![CDATA[A meat factory with a never ending supply of &#8220;required materials&#8221;. The &#8220;required materials&#8221; wander in a never ending stream into the &#8220;processing&#8221; chambers. Nobody knows where the sheep come from, but who asks questions they don&#8217;t want to know the answers to anyway? Besides, the sheep make excellent mutton-burgers. Heres how it works: A [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=boxycraft.wordpress.com&amp;blog=7186324&amp;post=563&amp;subd=boxycraft&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://boxycraft.files.wordpress.com/2009/12/slaughter_4-copy.png"><img class="aligncenter" title="slaughter_1" src="http://boxycraft.files.wordpress.com/2009/12/slaughter_4-copy.png?w=450&#038;h=271" alt="" width="450" height="271" /></a></p>
<p>A meat factory with a never ending supply of &#8220;required materials&#8221;. The &#8220;required materials&#8221; wander in a never ending stream into the &#8220;processing&#8221; chambers. Nobody knows where the sheep come from, but who asks questions they don&#8217;t want to know the answers to anyway? Besides, the sheep make excellent mutton-burgers.</p>
<p style="text-align:left;"><a href="http://boxycraft.files.wordpress.com/2009/12/slaughter_12-copy.png"><img class="aligncenter" title="slaughter_4" src="http://boxycraft.files.wordpress.com/2009/12/slaughter_12-copy.png?w=450&#038;h=271" alt="" width="450" height="271" /></a><br />
Heres how it works: A sheep is emitted every few seconds by an emitter. Each sheep has a red color key attached, and motorised wheels that move it towards the slaughter room. When the Color Key gets within range, it activates the Sensor Switches.</p>
<p>The first Sensor Switch closes the door, and the second Sensor Switch activates the Piston with the Spikes.The Piston springs open, the Spikes pierce the Brain and kill the sheep, and the doors open for the next unsuspecting creature.</p>
<p style="text-align:center;"><a href="http://boxycraft.files.wordpress.com/2009/12/slaughter_2-copy.png"><img class="size-full wp-image-567 aligncenter" title="slaughter_2" src="http://boxycraft.files.wordpress.com/2009/12/slaughter_2-copy.png?w=450&#038;h=271" alt="" width="450" height="271" /></a></p>
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		<slash:comments>5</slash:comments>
	
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			<media:title type="html">slaughter_1</media:title>
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		<item>
		<title>New Character!</title>
		<link>http://boxycraft.wordpress.com/2009/11/13/new-character/</link>
		<comments>http://boxycraft.wordpress.com/2009/11/13/new-character/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 13:22:13 +0000</pubDate>
		<dc:creator>boxycraft</dc:creator>
				<category><![CDATA[Boxycraft]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://boxycraft.wordpress.com/?p=524</guid>
		<description><![CDATA[Boxboy has been upgraded with a skeletal animation and physics system that make him squishier and bouncier than before. It&#8217;s breaking news! Using this new technique  I can also attach little physics bits to him as decorations, like a tail or feelers or balloons, and I can also create some nifty animations such as a victory dance [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=boxycraft.wordpress.com&amp;blog=7186324&amp;post=524&amp;subd=boxycraft&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><span style="text-align:center; display: block;"><a href="http://boxycraft.wordpress.com/2009/11/13/new-character/"><img src="http://img.youtube.com/vi/1znKZI6B9Uc/2.jpg" alt="" /></a></span></p>
<p style="text-align:left;">Boxboy has been upgraded with a skeletal animation and physics system that make him squishier and bouncier than before. It&#8217;s breaking news!</p>
<div style="text-align:center;"><a href="http://boxycraft.files.wordpress.com/2009/11/boxnews_11.png"><img class="aligncenter size-full wp-image-554" title="BOXNEWS WEEKLY" src="http://boxycraft.files.wordpress.com/2009/11/boxnews_11.png?w=450&#038;h=500" alt="BOXNEWS WEEKLY" width="450" height="500" /></a></div>
<p style="text-align:left;">Using this new technique  I can also attach little physics bits to him as decorations, like a tail or feelers or balloons, and I can also create some nifty animations such as a victory dance or taunts.</p>
<p>Are there any other changes you think I  should make while I&#8217;m at it? And any ideas for addons and enhancements?</p>
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			<media:title type="html">BOXNEWS WEEKLY</media:title>
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		<title>Level Editor Progress: Part 2 &#8211; Shapes and Materials</title>
		<link>http://boxycraft.wordpress.com/2009/10/30/level-editor-progress-part-2-shapes-and-materials/</link>
		<comments>http://boxycraft.wordpress.com/2009/10/30/level-editor-progress-part-2-shapes-and-materials/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 06:09:59 +0000</pubDate>
		<dc:creator>boxycraft</dc:creator>
				<category><![CDATA[Boxycraft]]></category>
		<category><![CDATA[Level Editor]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://boxycraft.wordpress.com/?p=457</guid>
		<description><![CDATA[As promised, heres a quick video showing the shape-editing functionality and some materials from the new Boxycraft Level Editor. I suggest watching it on Youtube to see it in full HD quality. I also made some new textures, after getting tired of my old ones. My last attempt at texturing failed because the textures I used [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=boxycraft.wordpress.com&amp;blog=7186324&amp;post=457&amp;subd=boxycraft&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>As promised, heres a quick video showing the shape-editing functionality and some materials from the new Boxycraft Level Editor.</p>
<p style="text-align:center;"><span style="text-align:center; display: block;"><a href="http://boxycraft.wordpress.com/2009/10/30/level-editor-progress-part-2-shapes-and-materials/"><img src="http://img.youtube.com/vi/4Kygy0HDPZU/2.jpg" alt="" /></a></span></p>
<p>I suggest <a href="http://www.youtube.com/watch?v=4Kygy0HDPZU&amp;hd=1">watching it on Youtube</a> to see it in full HD quality.</p>
<p><a href="http://boxycraft.files.wordpress.com/2009/10/boxy_balloon.jpg"><img class="size-medium wp-image-461 alignright" title="Balloon" src="http://boxycraft.files.wordpress.com/2009/10/boxy_balloon.jpg?w=175&#038;h=180" alt="Balloon" width="175" height="180" /></a></p>
<p style="text-align:left;">I also made some new textures, after getting tired of my old ones. My last attempt at texturing failed because the textures I used were too detailed and realistic, so this time I tried to keep them simple and cartoony. You can see them in the video. What do you think of the result?</p>
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