BOXYCRAFT EDITOR: PART 1
Ive had a lot of people asking me about a level editor in Boxycraft recently, so I decided to write an article about my progress on it.
The biggest change from the previous editor shown in this video, is the move from using my own GUI to using windows forms. I decided on this because it allowed me concentrate more on adding features to the engine without wasting time making dialogs and controls.
(picture)
(the toolbar still needs some work)
All the tools are functional, and right now Im mainly fixing bugs, tweaking things and making small cosmetic changes.
(Picture: connecting switch to bolt)
I am also tring to make the game as moddable as I can, with custom effects, backgrounds and graphics. Heres someones attempt at making a “fancy” boxboy on the current version:
Unfortunately I didn’t make it too mod-friendly, so he couldn’t change the head or arms.
Does anyone have some good ideas on making the editor more efficient?
Ive had a lot of people asking me about the level editor for Boxycraft recently, so I decided to document my progress on it.
New Editor
The biggest change from the previous editor(shown in this video), is the move from using my own GUI to using windows forms. I decided on this because it allowed me to concentrate more on adding features to the engine than wasting time making dialogs and controls.
Old Editor
The old editor’s GUI has the potential to look really awesome if I put the effort into it, but Id rather spend that time working on the game itself.
All the tools in the new editor are functional, needing only a little tweaking, cosmetic attention and a few bugs to be fixed before it’s ready to roll! I can’t wait!
Anyway, thats all for now, but stay tuned because the next article will be showing off some of the more juicy parts of the editor: Shape Editing, Materials and Switches!