Update – New look and stuff!


Sorry I haven’t posted anything for quite a long time, Ive just been really busy, but MAN have I done a lot of work on Boxycraft! Heres a list of things Ive added:

  • Shapes
  • Creature Brains (creatures can chase/flee player, and die when the player jumps on the brain!)
  • Ropes
  • Wobble Bolts
  • Motor Bolts
  • Pistons
  • Sensor Switches
  • Grab Switches
  • Smart Grabbing (instead of grabbing in the  direction of the mouse, like the old version, you just press a key and the closest object is grabbed)
  • Eyes that follow the player
  • End of level Scoreboard
  • Stickers
  • Speech Bubbles
  • Different Materials
  • Checkpoints
  • Wheels
  • Emitters
  • Sounds (attatch a sound to an object and have it play when the object collides or when a player comes in range)

As you can see, Ive been trying to add just about everything in Little Big Planet! 😀

Also, you can see that the graphics style has changed a bit, and Im trying to decide whether I should keep it or go back to the old style.

Creature with eyes, and shapes!

Ive also got dynamic shape editing in the level-editor, like what Little Big Planet has, so you can cookie-cut and add new objects with different shapes.

Because of this Im looking at changing physics engines from Physics2D.NET to Box2DX, to get rid of grid-spacing problems when creating complicated shapes, but I’ll see how it goes, because thats ganna be a lot of work! 😦

You can also see that Ive got different materials working, like wood, metal, glass etc., which is the main reason the graphics look so different.


Thats about it for now, but hopefully I can put together a cool video soon so you can see all this new stuff in action!

Thanks for reading, Cheers!

Explore posts in the same categories: Boxycraft, Level Editor

One Comment on “Update – New look and stuff!”

  1. Josh Says:

    Honestly, I liked the old style better. Though that’s not to say you should scrap this one. If you had different themes for different levels, that could be really cool.

    Keep working on this game, I love it!
    maybe you could implement some online system for sharing levels?

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